This is a prime example why the skill gap is considerably low on my team than any other game mode .
Good bait and rotation ? Obviously , but to start with this full court passes only exist on my team on current ( for some stupid reason ) but now about defense .
This cards that we have after February are capable to do it all on offense , but their true impact on my team is on D .
People can take bad decision in rotations all game and recover from that .
For example in pro am , we have a sharp ( around 6 7 max ) and a PF ( 6 8 ) guarding corner , they need this restrictions to be able to shoot consistently , so literally no build can catch lanes or keep hedging between corner , slip and hash at the same time .
You need to know and guess when to drop for the roller , when to bait the corner and try to be super assertive to pinch the hash .
On my team you can just control the player and guard every play with one guy , or two at max .
Yao catch a ridiculous impossible lane , we will never have restrictions and balance on my team because this mode is clearly made to favor bad users.
On offense obviously they can score easily with this cards , but what annoys me the most is some guys that think they are very good on team defense when is just the cards doing all the job.
My team is way better when you need to be assertive and make good reads to play high D