Biggest takeaways are
- 70 is the new 86 (86 the new 90)
- Only reason bigs are going to be able to get HOF quick draw is a technical difficulty (means itâs probably going to be super cheesy and theres nothing they can do)
- New speed w/ ball breakpoints
Adding more badges seems like a bad idea
itâs a dangerous game they are playing. will be more play testing done in the first two days of launch then likely all of development. I would expect even more balance patches this year as there are bound to be some ridiculous badge/animation combos discovered
Sounds like Quick Draw is in myteam or he wouldve just said its to make your shot faster on your player. Oh boy lmao
These badges will be an absolute nightmare. Terrible idea.
this stands out to me the most. imagine all these triggering on a single layup:
Contact Finisher
Acrobat
Consistent Finisher
Relentless Finisher
Fancy Footwork
Slithery Finisher
Giant Slayer
This is fine.
It already sounds like deadeye/steady shooter/quick draw HOF on 7â3â stretches is gonna be broken day 1.
yes steady shooter is new territory for sure. he just fired off this tweet. It will be insane when stacked with deadeye
depends on shot contest system, but i dont understand why we needed another badge (in addition to Deadeye) that promotes taking bad shots and running no offense
More badges will be better if you cant fit them all on one player.
All these badges just sound like Next Gen beta testing. Were the guinea pigs this cycle.
So block rating is pretty much useless as itâs not taken into account when contesting shots?
Just saw his tweet about stamina. I hope it works out but it sounds wack. No one is ever trying to not go as fast as they can. Donât make it to real and over complicated. Itâs like next year we have a badge for flicking and holdin ur wrist in the air while waiting for the 3 to drop badge
My thing is, I donât spam turbo, I really only use it in transition (mostly to get back on defense) and in the demo my guy was gassed by the 3rd quarter. I like the idea of being punished for holding it down the whole game, but this is too far on the other side of the spectrum.
I wouldnât worry about it at all if you are running 10 man lineups
it may be more oriented towards my playerâŚthose rec games is just full turbo all game
Thats a good question, if so I am not going to put any points into block for a guard.